1. Always look for cover. Try not to stay in the open for any length of time. Even on minimum difficulty without cover you will be killed in a couple of bursts.
2. Keep track of your ammo count. It is better to carry a pistol with 50-70 rounds of ammunition than a shotgun with 2. The game doesn’t forgive such mistakes.
3. Consider the current situation. It is better to carry different types of weapons with you (for example: an assault rifle and a shotgun), because different weapons have different effective ranges. The selection depends on your personal playing style and the current situation.
4. Don’t stay in one place. Most of the shelters in the game are destructible. Therefore, you should not hide behind a flimsy wooden partition and hope that it will save your life forever. A couple of bursts – and your shelter will be destroyed.
5. Beware of dogs. They jump out from the most unexpected places and immediately knock you down. Hide in such a shelter that the dog has to run around you and shoot him.
6. Crawl and shoot. If you are knocked down (whether by a bullet or a dog), do not rush to get up. First, shoot the offender and look around to see if there are any other enemies nearby. If possible, kill them and crawl to cover, where you get up.
7. Throw everything at hand. Instead of grenades, the game uses gasoline cans and fire extinguishers scattered in different places. If possible, always use them, it helps a lot, especially if an exploding fire extinguisher hits a couple of others.
8. Goals don’t just happen. If the sign “Sniper: 120m” or “Machine Gunner: 36m” appears, don’t ignore it. These guys can be a real drain on your blood and nerves if you don’t give them proper attention. And the sooner you do this, the better.
A quick guide to those to be killed:
— Sina’s people and street punks. Ordinary people with weak weapons. They often jump out into open places, do not shoot very accurately, and take numbers. Some of the easiest opponents.
— Policemen. They behave quite adequately to the situation, actively hide in shelters, shoot quite accurately. Weapons are dominated by revolvers and weak machine guns. Sometimes you come across shotguns.
— Special Forces. The main differences from ordinary police officers (except for appearance) are weapons. These guys use precision machine guns with a silencer. They shoot accurately and use cover wisely.
— Shanxi people. Well-armed bandits, prone to a lot of screaming. Although they often behave stupidly, they are still dangerous
— Men in white. In essence and in terms of armament – the same special forces, just dressed in white overalls.
— Military. The most dangerous opponents. Well armed, act accurately, shoot accurately.
— Dogs. Well, their main advantage is that they are not people. They run fast and instantly knock you down if they get to you. On the other hand, they literally die from a couple of bullets, bark loudly, making them easy to spot.
Chapter 1. Welcome to Shanghai.
We watch a video where we are first shown the videotaped torture of Lynch, and then, after the inscription “2 days earlier,” they actually show the meeting of Kane and Lynch in Shanghai. And here is the first, seemingly simple task. While Lynch tells Kane we’re just going to talk to the guy. We burst into the apartment, and the guy opens fire. A simple task instantly turns into a chase with a shootout through small rooms, streets and ends in the market. The main thing here is to follow the fleeing couple and have time to look for the doors with your eyes. There are few enemies, they don’t cause problems even on maximum difficulty. The main thing is not to expose yourself.
After everyone is killed, we run up to the guy and watch a video in which, purely by chance, Kane kills the girl, and the guy cuts his throat.
Chapter 2. Details.
We are driving in the car, Glaser talks about how everything was well planned and that there is nothing to be afraid of. Suddenly, unknown people attack the car, Kane and Lynch grab weapons and try to protect the limousine.
The main thing here is not to get into trouble. There will be many enemies, they will come from everywhere. The main thing is to focus on the limousine and not let it explode, gradually moving forward. The first step is to destroy those who are shooting at the limousine.
Having reached the control point at the turn, there is no need to rush down. First you need to dodge motorcyclists, otherwise you will be killed. There will also be a surprise waiting below – the truck will ram the limousine at full speed.
Once nearby, the first thing we do is get Glazer out of there. The driver will choose himself. Then the four of us will have to clear a path for ourselves all the way to the parking lot. There are not many enemies here, but there is a lot of cover, so don’t rush and run forward. Look around carefully so you don’t get shot in the back of the head.
In the parking lot we go up to the second floor and meet UNFRIENDLY police officers. Dealing with them is quite easy, because the entire parking lot is filled with fire extinguishers (they hang on literally every pole). Breaking through the thickness of the policemen, we get out of the parking lot.
While Glaser calls for reinforcements, we go out to a small vacant lot, where the police are waiting for us again. We fight our way out of the vacant lot onto the street blocked by law enforcement agencies. If you go up to the second floor in this place, you can kill almost all enemies with a couple of well-thrown cans of gasoline. After a couple of minutes a car arrives, you just need to run to it.
In the final video, Glazer vomits and rants, a plan emerges to visit Sin and talk to him, because it was on his territory that the attack took place.
Chapter 3. Blood, sweat and tears.
Kane, Lynch and several of Glazer’s men go to Cyn’s factory to find out what’s going on. The group splits up. At first we try to make our way quietly, but Sin’s men are the first to open fire and kill one of ours. As a result, you have to make your way through small, enclosed spaces on your own. A shotgun is very suitable here, because there is always little space, you can often finish off 2-3 opponents with one well-aimed shot.
After some wandering, we reunite with the rest of the group and immediately come under heavy fire. The best option is to hide on the edge of the square behind cover and kill those sitting on the balconies with separate bursts/shots. If necessary, retreat even further to the rear and catch your breath.
Then it will be easier – a group will have to break through to the warehouses where Sin sits.
Having reached the warehouses, we watch a video from which it becomes clear that the girl killed in the market is the daughter of “Big Boss” Shansi. Upon learning of this, our former allies immediately open fire. When this happens, immediately run to the second floor (stairs to the left of the entrance). The shelters there are very fragile, so it’s better not to stay too long. When the van arrives, we immediately open fire on it, not paying attention to everything else. If Glaser finds out that we killed Shansi’s daughter, there will be no deal.
Having dealt with the van, we move to the left, to the passage along the wall. Since at that moment there was nothing particularly accurate, the best option would be to simply move to the other side and kill the valiant policemen who rushed in with a shotgun.
Once you get out into the alley, there is no need to rush. Around the second corner a policeman with a shotgun will be waiting, and behind him will be a dog. Everyone else can be safely blindly taken out from around the corner as they approach.
After that, we climb over the wall and watch a video where Lynch is trying to get through to Xiu, and along the way he mentions that Shanxi is a corrupt official, and also the most dangerous person in all of China.
Chapter 4. Lay low.
So, our heroes got https://spinmywincasino.uk/bonus/ rid of persecution and are now having dinner decorously in a restaurant. Lynch eats and Kane smokes nervously. Suddenly the police burst into the restaurant and our sweet couple again has to grab their guns.
The peculiarity of a shootout in a restaurant is that there are a lot of wooden, easily shootable ceilings. This forces you to constantly run from one corner to another, shoot a lot blindly, and often go behind enemy lines. The main goal is to get the rifle that the enemies use as quickly as possible. It is quite powerful and at the same time very accurate.
Even Kane has it :facepalm:
After leaving the restaurant from the back door, do not rush to go downstairs. Ahead there will be a courtyard filled with police officers. The best place is to hide behind a sign on the roof and prevent anyone from climbing onto the roof next door. In this case, this place will be cleared quickly and easily.
From the courtyard along the alley you will find yourself on a busy street, where Lynch even promises to behave normally. But what is “normal” for two men fighting on the street?? That’s right, firing. A patrol car notices us just in time, as a result the street turns into a bloodbath.
There are 2 ways in this shootout:
– go downstairs, through the store with discs (where, by the way, they sell Hitman discs)
– go along the top, along the scaffolding
In both cases, you need to blow up the propane cylinders located in front. An explosion will cleanse the ranks of brave defenders of law and order very well. Having dealt with the remains, we move further, into the alleys, towards the apartment of Lynch’s friend – Sue.
There will be no one in the alleys, so we run calmly and listen to Lynch’s chatter about how Shanxi could probably bribe the police, and that he needs to save Xiu.
As a result, we find ourselves at a construction site. First we just push forward. Passage in the best traditions of the Matrix: Lynch on one side, Kane on the other. As a result, the sniper waiting on the stairs does not cause any problems and is killed immediately. Picking up his rifle is optional, but it’s unlikely to be useful later.
Around the corner, Kane will say that you can go quietly – this, of course, does not work for us. One of the best options for passing this section is to be in the position of the rightmost sniper, because he has a lot of explosive cylinders under his feet, and it’s more convenient to shoot from above.
Then there will only be a very small area left, where you just have to not miss a single enemy so that you don’t get hit in the back. The easiest way to do this is with a shotgun.
As a result, the couple ends up very close to Xiu’s house.
Chapter 5. Returning home.
On the threshold of the house it turns out that Shanxi’s people are already here. Since there are few of them, it is quite possible to get closer and, thanks to the effect of surprise, kill everyone quickly and cleanly. You can also “take advantage” of the guy on the right who is diligently taking a leak on the column.
This will be followed by a separate run along the floors to Xiu’s apartment. You will have to shoot a lot during the run, clearing the way for both yourself and your neighbor. Any automatic weapon coupled with a shotgun will be used for particularly close cases. The main thing is, despite the frantic pace of what is happening, do not leave anyone behind.
Having reached the apartment of Lynch’s long-suffering girlfriend, we watch a video where Kane and Lynch shout at each other. True, the idyll is destroyed by guys in white who suddenly appear, shooting into the apartment from the windows of the house opposite. And also exploding walls. The guys in white are quite nimble and accurate bastards, you shouldn’t joke with them. Otherwise, nothing changes – we break through to the balcony and see Sy, who they want to grab.
The main thing at this point is to not let anyone grab Lynch’s girl. At first this will be expressed in simply not letting anyone near her, and then, when she, out of great intelligence, begins to climb onto poles – in ensuring that no one grabs her tightly enough. This is done easily, because you can calmly forget about the rest and simply shoot everyone who will covet the object of the schizophrenic Lynch’s desire.
After a successful rescue, we move further through the apartments. While we are moving, we hear the scream again, we jump out onto the roof and rush forward. First there will be two in white – you can shoot them on the move. And then, without changing course, we jump down and clear the roof. There will be quite a lot of people there, but there will be no less shelters, so it’s quite possible to get through.
Having cleared the roof, we rush into the laundry hanging on the lines and watch a video where Kane almost kills Sin, and Lynch commits another stupidity.
Chapter 6. Death by a thousand cuts.
Chancy wants revenge, so he instructs Sin to kill Kane and Lynch. And that [Sin] turned out to be quite a sadist. As a result, Lynch regains consciousness somewhere in a landfill, naked and all cut up. Somewhere in the distance you can hear the screams of Kane, who is being tortured right now. First of all, we find it. To do this, we go into the building, turn right and find a staircase up, which does not end with a grate. We watch a video where one naked, bloody man frees another naked, bloody man. And another one of them is crying over a dead girl.
The two of them escape and end up in the rain, at a bus parking lot, where several guards are walking around. The only correct tactic in such conditions is stealth. You need to sneak up on any guard from behind and take him with a human shield. After this, the weapon will appear and you can deal with the rest.
In the city, policemen and bandits won’t cause many problems either. The main thing is not to jump out and take your time, shooting blindly if possible.
We run into the store, run to the video equipment department and watch a video where Kane will convince Lynch that he needs to get out of the country.
Ahead is the cleaning of a small cafe. Again, the most effective method is to split up. One covers everyone and everything with fire, and the other goes to the rear and scares the policemen. After the first wave of policemen leaves, we quickly run and hide behind the counter, because the comrades who come will be angry. After they too have been showered with lead, we must make a leap towards freedom. It’s hard to clear the street and run headlong.
Chapter 7. Deal.
Having finally found clothes somewhere, Kane and Lynch come to the SAME deal for which everything was originally started. There they are met by Glaser, who starts talking about what idiots they both are and how they screwed up by killing such an important girl.
Result: Glaser runs away, and leaves the acrobat brothers to be torn to pieces by his “dogs”.
Initially, the main thing is to keep your head down and find a strong shelter. The first step is to eliminate the threat on the left so that you can safely move to the right, towards the concrete blocks. This is done either with something accurate and lethal, or with explosive cylinders. By the way, in this chapter picking up something long-range like a rifle is a good idea. The spaces here are large, and most opponents only need one hit.
Having stuffed Glazer’s guard with lead, we move forward. You won’t have to chase your ex-boss for long. The main thing is not to rush. Just like in the first mission, no one can escape from you and death will overtake everyone. But everything has its time, so there’s no need to run too much. Especially in corridors where there are a lot of hiding spots. Often wild Chinese will jump out from behind these covers, so be prepared.
Having caught up with Glazer, who threw you, we watch the video where he gets a bullet in the head. But (unexpected turn) not from Lynch, but from a sniper in white, one of Shansi’s men.
In order to get to the exit in one piece, you just need to follow two extremely simple rules:
-Stick out as little as possible
– Look around carefully
The main problem is that there are many military. So many. And they all shoot perfectly, practically not giving you the opportunity to lean out and shoot them, so you have to wait, catch them one by one and literally take them out with a couple of shots. The best option is to find a rifle, because the distances on the ship are simply enormous and in this case a machine gun is not always effective, and wasting cartridges is stupid, because you have to replenish them under heavy fire.
Chapter 8. Leaving Shanghai.
Having got out of the ship, the poor fellows set off to seek salvation. Glaser said something about an airplane, so the idea of getting to the airport arises.
The path runs through warehouses with building materials, cars and other similar things. At the very beginning of the chapter, it is best to climb the stairs and continue along them, because it is more convenient to shoot from there, and you can see enemies much better, which reduces the risk of missing someone. In addition, there are normal iron shields there, behind which you can safely hide.
Having descended “from heaven”, do not rush to leave the warehouse – the military has very good weapons, it is quite possible that you will find something to your taste. Once you get out into the street and meet the enemy, there is no need to retreat. Opposite the exit there are pipes – it’s very convenient to hide behind them. Get closer to the enemy and shoot everyone point-blank while Kane diverts all attention to himself.
The next pavilion is dangerous. We look for the pipe to the right of the entrance and hide behind it. For the next 3 minutes this pipe will be your best friend. And in these 3 minutes you will need to: first of all, kill 2 machine gunners, destroy the enemy troops that outnumber you, and then destroy their reinforcements as well. The algorithm is approximately the same as on a ship – don’t stick your head out and don’t “ram” unless necessary. Rambo, even on minimum difficulty, dies here in 5 seconds.
After clearing this spacious room, it is recommended to pick up the machine gun left behind by the machine gunners, it will be quite useful later.
You look at!
Then we run along a small corridor of fences and find ourselves on the railway. Kane hopes that they will be able to find a departing train, jump on it and thus leave the country. On the railway you need to immediately run to the house opposite. This is a depot.
We don’t listen to Kane about entering quietly, it’s still not possible to walk past all these guards quietly. We take a position and shoot everyone. And if you notice red cylinders under one of the cars, then shooting will almost not be necessary – they will all simply explode. By the way, there are plenty of cylinders and canisters in this room, so don’t skimp on them. Blow everything up, save ammo.
After completion, we jump out into the fresh air and find brave Chinese warriors there. The main thing in this place is to make sure that no one goes behind your back. Kane, especially the computer one, doesn’t have time to kill everyone, so Lynch constantly has to watch the rear if he goes around everyone behind the cars, of course. Having finished with this, run to the end of the cars and hide behind the pillar. Pay attention to the sniper. At the slightest opportunity, it may need to be eliminated. There is no need to worry too much about the group of fighters opposite you for now. We simply run into the gap between the first two trains and look for a passage in one carriage. Then in the carriage opposite. Now you can uncover the machine gun and calmly shoot all the remaining.
…hold on. Well, look at! lighting!
And the next moment our restless friends see a picturesque picture in front of them: a train starting to move and the military guarding this train. If you are playing on low difficulty, run ahead. Just press Shift to the floor and go. It’s better to do this not directly among the military, but a little to the side. If the difficulty is clearly not conducive to running under bullets, we quickly clear the area. Cleaning completely is not necessary. As a last resort, you can run from one shelter to another and then kill your enemies.
As soon as we get there, they show us a video. The train stops, and Kane and Lynch are grabbed by armed Chinese.
Chapter 9. Air strike.
So, we are being taken by helicopter to Shanxi. Choosing the right moment, Kane kicks one of the military men out of the helicopter, and Lynch finishes the second. Result – we have a helicopter. This chapter is quite simple due to the fact that all movements for non-AC will be carried out by a helicopter, we will have a machine gun with endless cartridges in our hands, and the enemies will not do anything original.
The main thing is to watch out for the emerging grenade launchers and machine gunners. When an enemy helicopter appears, you must deal with it the same way as with that van, i.e.e. shoot, shoot and shoot again, while carefully making sure that this helicopter does not kill you (if the screen turns suspiciously black and white, and there are too many squares and red spots, then death is close, yeah, it’s time to hide).
As a result, we fly, we shoot, we fly, we shoot. In the finale, having climbed onto the roof, we fall.
Chapter 10. Resurrection.
The helicopter crashed, and our glorious experimental subjectsthe wards are safe and sound.
So, first of all, without undue delay, we climb onto the helipad, so as not to have problems right away. From there we notice a sniper. Without thinking twice, we quietly make our way to him and kill the reptile. No one below notices this, but we grab his rifle and begin the systematic shooting of policemen and military.
After that, go through the door and go downstairs. The next 2 rooms are traversed according to the standard scheme – we go in, look around, shoot back. There will be enough policemen here, you won’t get bored. Where possible, be sure to climb to the top. At the top there are usually a lot of different goodies in the form of gas cylinders and places convenient for shooting masses.
Having reached the elevator, you can relax a little and listen to the dialogue of the characters about how 2 men in blood are planning to get lost in the crowd. But, as always happens, the elevator stops on God knows what floor and we have to stomp on with our feet, while shooting everyone who disagrees with this.
And as always there are many who disagree. Ahead of us are 3 large office premises filled with evil Chinese, which, moreover, will be diligently fired upon by a helicopter. First, we hide from the helicopter behind stands with engines or pillars. Stands are better because they are closer to the wall and a smaller viewing angle has to be maintained so that no one walks around and spoils all the raspberries. First we deal with the local fauna, and then we take on the helicopter. Although the guy in the second room can be very helpful in the fight against the helicopter. This guy has a machine gun. The ideal option is to first crush the helicopter as much as possible using the available means, and then finish it off with a machine gun. The third room, if there is a machine gun, can be cleared once or twice.
Next to the offices is the server room. The only possible way here is to break through these same servers (they are to the right of the entrance). There shouldn’t be any big problems, especially if there is a machine gun left.
After the server room, we have to run through the burning building, get out to the kitchen, and from there to a kind of restaurant, where the helicopter with the military that we shot down fell. There won’t be many of them here, they shouldn’t bother you too much. The main thing is to eliminate the machine gunner in time and then take the machine gun from him. Having gone upstairs, we immediately hide behind any partition and blindly begin to shoot from a machine gun, because so many military men jump out that they never allow anyone to stick their head out like human beings. Having removed most of them with heavy fire, you can finally show your nose and finish off the remaining.
Having finished here, let’s move on. First, a group of armed enemies will appear from the corridor to our left, and when we deal with them, get ready for more people to come down through the windows using ropes.
When you deal with them, it would be nice to find a rifle. We go into the corridor and hide behind the nearest shelter. 4 people run in from the other side. If you’re lucky, you can kill all 4 with one clip. We clear the gallery into which the corridor leads just as mechanically as everything before. There will be nothing outstanding here.
Then we get to Chancey’s office, watch a video where Lynch knocks him down and that’s it. It’s time to fly away.
Chapter 11. One way ticket.
Having dressed up, Kane and Lynch run away to the Airport in the hope of flying on Glazer’s plane.
It all starts on the street. It is best to immediately make a detour to the left so that the guards do not notice you from afar. We kill everyone at the first post, go down into the technical passage, get to the next place, and kill everyone there too.
After walking in the fresh air, you will have to wander through the dark corridors. The only danger is the Chinese with machine guns constantly jumping out from around the corner. Be vigilant.
Then there will be a fairly large shootout in the hangar with the plane. The tactics are the same as everywhere else – climb up, shoot singles from convenient places, and destroy groups of enemies with the help of cylinders. It will not be possible to fly away this time – the plane is in a condition close to a LEGO set just spilled out of the box.
And our couple goes to look for another plane. First through the baggage claim cameras, then through some kind of control center. And everywhere – airport security. The main thing is to take your time. Enemy groups suddenly appear in several places, so in order not to find yourself surrounded by unfriendly comrades, you should not run forward at breakneck speed.
When we get out into the fresh air again, Kane will notice a plane in the distance preparing to take off. Now it’s time to rush headlong, because the plane won’t wait long. The main thing is, when you find yourself on the runway, be sure to shoot the dogs running towards you from the left, otherwise you will have to load. The rest is simple. We run, not paying attention to anyone, run to the plane and watch the plane take off with us on board.